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Fig/include/Value/structType.hpp

73 lines
2.0 KiB
C++

#pragma once
#include <fig_string.hpp>
#include <Ast/StructDefSt.hpp>
#include <Value/Type.hpp>
#include <Value/BaseValue.hpp>
#include <context_forward.hpp>
#include <atomic>
#include <memory>
#include <vector>
namespace Fig
{
struct Field
{
AccessModifier am;
FString name;
TypeInfo type;
Ast::Expression defaultValue;
Field(AccessModifier _am, FString _name, TypeInfo _type, Ast::Expression _defaultValue) :
am(_am), name(std::move(_name)), type(std::move(_type)), defaultValue(std::move(_defaultValue)) {}
bool isPublic() const
{
return am == AccessModifier::Public || am == AccessModifier::PublicConst || am == AccessModifier::PublicFinal;
}
bool isConst() const
{
return am == AccessModifier::Const || am == AccessModifier::PublicConst;
}
bool isFinal() const
{
return am == AccessModifier::Final || am == AccessModifier::PublicFinal;
}
};
struct StructType
{
std::size_t id;
ContextPtr defContext; // 定义时的上下文
std::vector<Field> fields;
// ===== Constructors =====
StructType(ContextPtr _defContext, std::vector<Field> _fields) :
id(nextId()), defContext(std::move(_defContext)), fields(std::move(_fields)) {}
StructType(const StructType &other) = default;
StructType(StructType &&) noexcept = default;
StructType &operator=(const StructType &) = default;
StructType &operator=(StructType &&) noexcept = default;
// ===== Comparison =====
bool operator==(const StructType &other) const noexcept
{
return id == other.id;
}
bool operator!=(const StructType &other) const noexcept
{
return !(*this == other);
}
private:
static std::size_t nextId()
{
static std::atomic<std::size_t> counter{1};
return counter++;
}
};
} // namespace Fig