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Fig-TreeWalker/include/Value/structInstance.hpp
2025-12-19 20:38:40 +08:00

50 lines
1.7 KiB
C++

#pragma once
#include <Value/BaseValue.hpp>
#include <context_forward.hpp>
namespace Fig
{
struct StructInstanceT final
{
FString structName; // 类的名字 (StructType), 非变量名。用于获取所属类
ContextPtr localContext;
StructInstanceT(FString _structName, ContextPtr _localContext) :
structName(std::move(_structName)), localContext(std::move(_localContext)) {}
StructInstanceT(const StructInstanceT &other) :
structName(other.structName), localContext(other.localContext) {}
StructInstanceT &operator=(const StructInstanceT &) = default;
StructInstanceT(StructInstanceT &&) = default;
StructInstanceT &operator=(StructInstanceT &&) = default;
bool operator==(const StructInstanceT &) const = default;
};
class StructInstance final : public __ValueWrapper<StructInstanceT>
{
public:
StructInstance(const StructInstanceT &x) :
__ValueWrapper(ValueType::StructInstance)
{
data = std::make_unique<StructInstanceT>(x);
}
StructInstance(FString _structName, ContextPtr _localContext) :
__ValueWrapper(ValueType::StructInstance)
{
data = std::make_unique<StructInstanceT>(std::move(_structName), std::move(_localContext));
}
bool operator==(const StructInstance &other) const noexcept
{
return data == other.data;
}
StructInstance(const StructInstance &) = default;
StructInstance(StructInstance &&) = default;
StructInstance &operator=(const StructInstance &) = default;
StructInstance &operator=(StructInstance &&) = default;
};
}; // namespace Fig