阶段性保存,全面修改Value为Object
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@@ -1,50 +1,32 @@
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#pragma once
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#include <Value/BaseValue.hpp>
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#include <context_forward.hpp>
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namespace Fig
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{
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struct StructInstanceT final
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struct StructInstance
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{
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size_t parentId;
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ContextPtr localContext;
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StructInstanceT(size_t _parentId, ContextPtr _localContext) :
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parentId(std::move(_parentId)), localContext(std::move(_localContext)) {}
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StructInstanceT(const StructInstanceT &other) :
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parentId(other.parentId), localContext(other.localContext) {}
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StructInstanceT &operator=(const StructInstanceT &) = default;
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StructInstanceT(StructInstanceT &&) = default;
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StructInstanceT &operator=(StructInstanceT &&) = default;
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bool operator==(const StructInstanceT &) const = default;
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};
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class StructInstance final : public __ValueWrapper<StructInstanceT>
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{
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public:
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StructInstance(const StructInstanceT &x) :
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__ValueWrapper(ValueType::StructInstance)
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{
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data = std::make_unique<StructInstanceT>(x);
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}
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// ===== Constructors =====
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StructInstance(size_t _parentId, ContextPtr _localContext) :
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__ValueWrapper(ValueType::StructInstance)
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{
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data = std::make_unique<StructInstanceT>(std::move(_parentId), std::move(_localContext));
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}
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parentId(_parentId), localContext(std::move(_localContext)) {}
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StructInstance(const StructInstance &other) = default;
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StructInstance(StructInstance &&) noexcept = default;
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StructInstance &operator=(const StructInstance &) = default;
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StructInstance &operator=(StructInstance &&) noexcept = default;
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// ===== Comparison =====
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bool operator==(const StructInstance &other) const noexcept
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{
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return data == other.data;
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return parentId == other.parentId && localContext == other.localContext;
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}
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bool operator!=(const StructInstance &other) const noexcept
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{
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return !(*this == other);
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}
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StructInstance(const StructInstance &) = default;
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StructInstance(StructInstance &&) = default;
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StructInstance &operator=(const StructInstance &) = default;
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StructInstance &operator=(StructInstance &&) = default;
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};
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}; // namespace Fig
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} // namespace Fig
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